/* Ordinary light game shell. The separate crime-mode keeps its own dark palette. */
body:not(.crime-mode) #screen-game{
    background-color:#f6efe1;
    background-image:radial-gradient(120% 80% at 50% 0%,rgba(212,179,106,.16),rgba(212,179,106,0) 62%),linear-gradient(180deg,#faf5ea 0%,#f6efe1 55%,#f2e9d8 100%);
    background-repeat:no-repeat;
}
body:not(.crime-mode) #screen-game > #game-main{background:transparent}
/* The actual header/nav have inline white backgrounds and borders in index.html.
   Only these paint properties need priority; layout, focus and status colours stay inherited. */
body:not(.crime-mode) #screen-game > header{
    background:#fbf6ea!important;
    border-bottom-color:#d9c79e!important;
}
body:not(.crime-mode) #screen-game > .bottom-nav{
    background:#fbf6ea!important;
    border-top-color:#d9c79e!important;
}
body:not(.crime-mode) #screen-game > .news-ticker{
    background:#f4ecdc;
    border-bottom-color:#ddcdac;
}
@media(max-width:480px){
    body:not(.crime-mode) #screen-game{background-image:linear-gradient(180deg,#faf5ea,#f4ecdc)}
}
